White Papers and User Guide from the RenderWare game engine release for PC.
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Updated
Feb 28, 2017
White Papers and User Guide from the RenderWare game engine release for PC.
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
Fonttik is a text size & contrast checking solution created by PQI Tech to check accessibility criteria regarding text readability
Texture Sets Examples supporting TextureSets, a plugin developed by SEED for Unreal Engine 5, a framework for building advanced, streamlined texture pipelines.
Texture Sets is a plugin developed by SEED for Unreal Engine 5, and provides an opt-in framework for building advanced, streamlined texture pipelines.
Gigi-Techniques gathers the list of techniques viewable in the Gigi Browser
Ava Capture is a distributed system to control and record several cameras from a central UI. This system would typically be used for a photogrammetry or 4D capture rig based on Ximea cameras.
A framework for rapid prototyping and development of real-time rendering techniques.
EAThread implements a unified cross-platform interface for multithreaded programming.
EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.
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