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XDXP

Execute or Debug Godot Engine/GDX Programs.

Features

1. Run Programs

Run your project with the executable and .pck file located in different directories.

  • Default Directory Behavior: By default, the executable will search for a directory with the same name in the same folder. For example:

    • If the executable is executable.exe, it will look for :
      • executable/
      • executable/Bin/win.exe
      • executable/Data/main.pck

    (Currently, this behavior can only be modified by editing and recompiling it.)

  • Run With Terminal: To run the program with a terminal, rename the executable with a . before the extension (e.g., executable.debug.exe). This will execute the program with the --verbose and --debug flags.

2. Run Projects/Editors

Execute the regular project or editor with --verbose and --debug flags.

  • Place the executable in the same directory as the program you wish to run.
  • Rename the executable to match the program's name with . as separator (e.g., program.test.exe).
  • This will automatically execute the program with the --verbose and --debug flags.

Compiling

To compile the project, use the following command:

cargo build --release  

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Execute or Debug Godot Engine/GDX Programs

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