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…S 2 when GLES 3 is available (#18436)
Set sRGB color space on the NSWindow when initializing the OpenGL context. Without this, macOS doesn't color-manage OpenGL windows, causing colors to appear oversaturated on wide-gamut (P3) displays. This follows the recommendation from Apple Technical Note TN2313 and matches the approach used by GLFW, SDL, and other frameworks.
(cherry picked from commit 6885cc4)
Vulkan still has issues
Removed redundant constant buffer
… final this time)" This reverts commit 8262e26.
This reverts commit 7523e11.
This reverts commit 94e6243.
* Fixed menu system displaying incorrectly in HDR on D3D11, D3D12 and Vulkan * Fixed the menu in D3D11 and D3D12 when using HDR native shader's Vulkan still has issues * Fixed Vulkan driver HDR menu when we're using a HDR native shader Removed redundant constant buffer * Fix for HDR when using presets that use scale_type
Add C89 requirements
This patch implements functionality (safe-shutdown, reset) to Lakka for Raspberry Pi devices using various RetroFlags cases for various Raspberry Pi models. Additional guards added to makefile to make sure that make options specific to Lakka are only used with Lakka. Co-authored-by: Shigeaki Asai <y-asai.0816@docomonet.jp>
…ee full build failures
Co-authored-by: hunterk <hunter_kaller@yahoo.com>
Co-authored-by: PoloniumRain <poloniumrain@users.noreply.github.com>
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