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Continuation of my SolarEngine. This is where I keep exploring the possibilities of 3D-Graphics and OpenGL :)

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Some documentation (I started to get confused myself) UNFINISHED and dropped for the moment

Index

Rendering

There is a lot of abstraction for the vanilla OpenGL objects and operations for less repetition and cleaner code.

Engine

Engine classes and types are the essential features that define the final workflow like the input system or collisions.

Built in classes

Game objects that implement the basic stuff so you don't have to.

List

Free Camera

Free Camera is your standard freelook camera. You can instantiate it to be able to freely move around the game scene and look around.

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Continuation of my SolarEngine. This is where I keep exploring the possibilities of 3D-Graphics and OpenGL :)

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