Golang-based prototype for fair input processing in a tactical shooter: normalization, chaos injection, queuing, and C++ client for jitter/loss testing
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Golang-based prototype for fair input processing in a tactical shooter: normalization, chaos injection, queuing, and C++ client for jitter/loss testing
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justintulloch/fair-input-processing
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Golang-based prototype for fair input processing in a tactical shooter: normalization, chaos injection, queuing, and C++ client for jitter/loss testing
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