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@def- def- commented May 5, 2020

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@fokkonaut
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why isnt this needed in ddnet6?

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def- commented May 5, 2020

Not sure, have never seen this crash on DDNet6. Maybe we don't delete the player on SendMsg already, but do so later?

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fokkonaut commented May 5, 2020

Could you check it and apply the ddnet6 version? As I said in the issue, I just took the initial commit I think

EDIT: i dont understand where the player gets removed?

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def- commented May 5, 2020

Hm, I also can't find a location where the player would get deleted. I'm just fishing in the dark here.

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5 participants