Indie game developer shipping commercial projects, with a 10+ year background in front-end engineering and 3 years in UX/UI across web and games.
I work primarily with Unity 3D, focusing on gameplay systems, game UI, and voxel-style visuals. In 2024, I released a commercial tower-defence game on Steam and am currently developing its next major update.
Before transitioning into game development, I spent over a decade architecting and maintaining production front-end systems. My background includes deep, hands-on work with JavaScript, TypeScript.
Alongside engineering, I have 3 years of UX/UI experience, covering web applications, mobile apps, and game interfaces. My workflow is design-system–driven, with Figma as the primary tool for layout, interaction design, and UI structuring.
- The Echoes of Mars (Steam): A tower defence strategy game with a voxel-styled design, set against the backdrop of a futuristic Martian landscape.
- Sakha Civilisation (Steam Workshop): A Sid Meier’s Civilization VI mod featuring the Sakha people, offering unique units, buildings, and gameplay mechanics.
Feel free to reach out to me for collaboration, inquiries, or just to connect!


