Skip to content

Conversation

@boyan01
Copy link
Owner

@boyan01 boyan01 commented Dec 28, 2025

No description provided.

@gemini-code-assist
Copy link

Summary of Changes

Hello @boyan01, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request delivers a crucial fix for the window_proc_delegate plugin, specifically addressing crashes that arise in multi-engine Flutter desktop applications. The core problem stemmed from the plugin's inability to differentiate between multiple Flutter engine instances when handling Windows messages. The solution involves a comprehensive refactoring of the native Windows code to correctly map WindowProc delegate callbacks to their respective engine IDs, ensuring that each window's messages are processed by the correct Dart isolate. The example application has also been updated to demonstrate this multi-window capability, providing a clear validation of the fix.

Highlights

  • Multi-Engine Crash Fix: Resolved a critical crash in the window_proc_delegate plugin that occurred when used in applications with multiple Flutter engines (e.g., multiple windows). The plugin now correctly associates WindowProc delegate callbacks with their specific Flutter engine IDs.
  • Engine ID Management: Implemented a mechanism to register and manage WindowProc callbacks per Flutter engine ID on the native Windows side. This ensures that window messages are routed to the correct Dart isolate, preventing conflicts and crashes in multi-window scenarios.
  • Example App Enhancement: Updated the example application to demonstrate multi-window functionality by integrating the desktop_multi_window package. A new button allows users to create child windows, showcasing the stability of the window_proc_delegate plugin in such environments.
  • Native Code Refactoring: Refactored the native C++ code for the window_proc_delegate plugin to use global maps and mutexes for thread-safe management of plugin instances and their associated Dart callbacks across different engine IDs. This includes handling pending callbacks for plugins not yet fully initialized.
  • Dart API for Engine Initialization: Introduced an ensureInitializeEngineId method in the Dart API, allowing explicit registration of the current engine's ID with the native plugin. This can be called early in the application lifecycle to ensure proper setup.
Using Gemini Code Assist

The full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips.

Invoking Gemini

You can request assistance from Gemini at any point by creating a comment using either /gemini <command> or @gemini-code-assist <command>. Below is a summary of the supported commands on the current page.

Feature Command Description
Code Review /gemini review Performs a code review for the current pull request in its current state.
Pull Request Summary /gemini summary Provides a summary of the current pull request in its current state.
Comment @gemini-code-assist Responds in comments when explicitly tagged, both in pull request comments and review comments.
Help /gemini help Displays a list of available commands.

Customization

To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a .gemini/ folder in the base of the repository. Detailed instructions can be found here.

Limitations & Feedback

Gemini Code Assist may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments. If you're interested in giving your feedback about your experience with Gemini Code Assist for Github and other Google products, sign up here.

You can also get AI-powered code generation, chat, as well as code reviews directly in the IDE at no cost with the Gemini Code Assist IDE Extension.

Footnotes

  1. Review the Privacy Notices, Generative AI Prohibited Use Policy, Terms of Service, and learn how to configure Gemini Code Assist in GitHub here. Gemini can make mistakes, so double check it and use code with caution.

Copy link

@gemini-code-assist gemini-code-assist bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code Review

This pull request introduces a significant and well-executed refactoring of the native Windows plugin to properly support multiple Flutter engines, addressing a crash issue in multi-window scenarios. The new architecture, which manages plugin instances and callbacks on a per-engine basis, is robust and correctly handles the complexities of a multi-engine environment. The accompanying changes in the Dart layer and the example application are appropriate and help validate the fix. I have one high-severity suggestion in the Dart code to improve the error handling and robustness of the engine initialization logic, preventing potential unhandled exceptions. Overall, this is an excellent and crucial improvement for the plugin.

Comment on lines 70 to 77
_engineIdInitialized = true;
final int engineId = PlatformDispatcher.instance.engineId!;
try {
await _channel.invokeMethod('setEngineId', engineId);
} catch (e) {
debugPrint('Failed to set engine ID: $e');
rethrow;
}

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

high

In ensureInitializeEngineId, the _engineIdInitialized flag is set to true before the asynchronous invokeMethod call. If invokeMethod fails, the flag will remain true, preventing any future attempts to initialize the engine ID. Additionally, the rethrow in the catch block will cause an unhandled asynchronous error when ensureInitializeEngineId is called in a fire-and-forget manner from the initialize function, which could crash the application.

To make this more robust, I suggest setting _engineIdInitialized only after the method call succeeds. Also, since the call from initialize is fire-and-forget, rethrowing the error is not desirable. Removing the rethrow will prevent a potential crash from an unhandled exception.

  final int engineId = PlatformDispatcher.instance.engineId!;
  try {
    await _channel.invokeMethod('setEngineId', engineId);
    _engineIdInitialized = true;
  } catch (e) {
    debugPrint('Failed to set engine ID: $e');
  }

@boyan01 boyan01 merged commit a901c7e into main Dec 28, 2025
1 check passed
@boyan01 boyan01 deleted the feat/fix_multi_window branch December 28, 2025 14:31
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants