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@Goldenfield192 Goldenfield192 commented Jan 20, 2026

This PR adds support for flushable events, which are fired multiple times and should be handled differently each time (consider 1.14+ datapack events in #205, they are fired every time a world loads/manually reload datapacks)

@Goldenfield192 Goldenfield192 changed the title [Mainline Feature] Flushable events support [Mainline Feature] Transient events support Jan 23, 2026
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