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[Rendering] Stop RenderWindow when initializing renderers;
[Rendering] Add support for resizable vertex/index buffers;
[Rendering] Add scissoring;
[Rendering] WIP on base uniforms and ImGui proxy;
[Rendering] WIP on tracking entity transforms;
[Project Management] Fixed linux opening sln files;
[Baker] Fixed copying SDL shadercross on windows;
[Utilities] Add GlobalAllocator;
[Utilities] Refactor Freeform Allocator into Managed and Unmanaged versions;
[Rendering] WIP on Multidraw Static Mesh rendering;
[Rendering] Fixed accidentally removed scissor code from SDL GPU Render Command;
[Rendering] Fix a bug with ShaderHandle reference checking;
[Serialization] Add GuidHasher Equality support;
[Rendering] Add Texture Format property;
[Editor] Fix thumbnail rendering;
@LittleCodingFox LittleCodingFox merged commit 332669c into main Jan 27, 2026
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@LittleCodingFox LittleCodingFox deleted the feature/SDLGPU branch January 27, 2026 13:50
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2 participants