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Replace BGFX backend with SDL GPU #55
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[Rendering] Stop RenderWindow when initializing renderers;
[Rendering] Add support for resizable vertex/index buffers; [Rendering] Add scissoring; [Rendering] WIP on base uniforms and ImGui proxy;
[Rendering] Multiple bug fixes;
[Rendering] WIP on tracking entity transforms;
[Project Management] Fixed linux opening sln files;
[Baker] Fixed copying SDL shadercross on windows;
[Utilities] Add GlobalAllocator; [Utilities] Refactor Freeform Allocator into Managed and Unmanaged versions;
[Rendering] WIP on Multidraw Static Mesh rendering;
[Rendering] Fixed accidentally removed scissor code from SDL GPU Render Command;
[Rendering] Fix a bug with ShaderHandle reference checking; [Serialization] Add GuidHasher Equality support;
[Rendering] Add Texture Format property; [Editor] Fix thumbnail rendering;
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