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glb/gltf optimizer. i got tired of spammy online compressors, so i built my own.

license node react polar

glob.mp4


features

glob is a logic engine for shrinking 3d assets. i built it because 50mb glb files shouldn't exist on the web.

  • mesh decimation: removes polygons using meshoptimizer. drops weight without losing silhouette.
  • draco compression: google's geometry compression for minimal footprint.
  • model sharing: generate persistent share links with interactive 3D previews and stats.
  • texture resizing: auto-scale textures to 1k/2k/4k limits. saves vram.
  • bulk processing: queue 10 files. get them back optimized.
  • globber tier: $8/mo via polar. 500mb limits, 48h retention, persistent vault.

how it works

flowchart LR
    A[Upload] --> B(Welding)
    B --> C(Decimation)
    C --> D(Quantization)
    D --> E(Draco)
    E --> F[Optimized GLB]
Loading
  1. ingest: parses buffer into document object.
  2. weld: merges duplicate vertices. essential before simplification.
  3. decimate: collapses edges based on target ratio.
  4. quantize: reduces bit-depth of attributes.
  5. compress: applies draco for final reduction.

stack

  • frontend: react, vite, tailwind, shadcn, three.js
  • backend: express, node, gltf-transform
  • deploy: vercel (frontend + /api)
  • infra: supabase (db), cloudflare r2 (model storage), clerk (auth), polar (billing)
  • note: render.yaml exists if you want a long-running api

self-hosting

you can run glob on your own infrastructure. it's a standard node/vite stack.

  1. clone: git clone https://github.com/microck/glob.git
  2. deps: npm install
  3. env: rename .env.example to .env and fill in the blanks.
  4. run: npm run dev and npm run api:dev

you'll need accounts for:

  • supabase: database. run migrations in api/supabase.
  • clerk: auth. create an app and get keys.
  • cloudflare r2: object storage. create a bucket.
  • polar: payments. strictly optional if you strip the billing code.

license

o'saasy license. use it for internal tools or personal projects. don't use this code to launch a competing 3d optimization service.

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high-performance glb compressor for aggressive mesh decimation and geometry optimization.

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