Graphics Programmer | Undergraduate @ UB
I specialize in modern rendering pipelines, low-level GPU optimization, and building custom engine tech from the ground up. I am passionate about bridging the gap between high-fidelity visual effects and hardware efficiency.
| Category | Skills |
|---|---|
| Graphics APIs | Vulkan 1.4, Modern OpenGL (4.6) |
| Languages | C/C++, Kotlin, Java, GLSL, Slang, JavaScript |
| Rendering | GPGPU, Global Illumination, Volumetric Clouds, GPU-Driven Pipelines, PBR |
| Tools | RenderDoc, NVIDIA Nsight Graphics, Git, Profiling Tools |

