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  • University at Buffalo
  • Buffalo, NY
  • 19:07 (UTC -05:00)

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@FastMinecraft @MojangIO

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Luna5ama/README.md

Hi, I'm Luna ๐Ÿ‘‹

Graphics Programmer | Undergraduate @ UB

I specialize in modern rendering pipelines, low-level GPU optimization, and building custom engine tech from the ground up. I am passionate about bridging the gap between high-fidelity visual effects and hardware efficiency.


๐Ÿ›  Technical Toolbox

Category Skills
Graphics APIs Vulkan 1.4, Modern OpenGL (4.6)
Languages C/C++, Kotlin, Java, GLSL, Slang, JavaScript
Rendering GPGPU, Global Illumination, Volumetric Clouds, GPU-Driven Pipelines, PBR
Tools RenderDoc, NVIDIA Nsight Graphics, Git, Profiling Tools

Overview Top Langs

Pinned Loading

  1. Alpha-Piscium Alpha-Piscium Public

    High-quality realistic Minecraft shaderpack

    GLSL 116 6

  2. strepitus strepitus Public

    Noise texture generator with real-time visualization and GUI editor

    Kotlin 5 1

  3. gl-wrapper gl-wrapper Public

    OpenGL wrapper over different Minecraft versions

    Kotlin 16 2

  4. jar-optimizer jar-optimizer Public

    Simple jar optimizing tool that removes unused classes

    Kotlin 22 2

  5. mtsum mtsum Public

    A parallel checksum utility using a Merkle tree, designed for huge files.

    C++ 5 1

  6. wacky-snake wacky-snake Public

    Snake game but actually 3D

    C++ 5