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Masters Thesis project in Computer Science. Extending on the work by Cole Hengstebeck exploring boids in safety critical search and rescue scenarios. Contibution by adding probability distribution of target location.

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LinusWallin/SAR-Boids

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SAR-Boids

Build Requirements

Build

  1. Clone the OSQP repository.
  2. Make sure that there is a osqp.dll file in the Assets/Plugins folder and make sure it is up to date.
  3. Open the MSYS2 MinGW64 terminal in the osqp folder and run the following commands:
    • mkdir build
    • cd build
    • cmake -G “MinGW MakeFiles” ..
    • mingw32-make
  4. Build the dll wrapper file by running the following command in a MSYS2 MinGW64 terminal in the Assets/Plugins folder:
    • gcc -shared -o osqp_wrapper.dll osqp_wrapper.c -I../osqp/include/public -I../osqp/build_api/include/public ../osqp/build_api/out/libosqpstatic.a
  5. Open Unity and play the scene.

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Masters Thesis project in Computer Science. Extending on the work by Cole Hengstebeck exploring boids in safety critical search and rescue scenarios. Contibution by adding probability distribution of target location.

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