IzEngine is a modern cross-platform engine framework for creating modded game clients. Inspired by modern game engines such as UE5, Hazel, and ezEngine, IzEngine is designed to be generic and easily adaptable to different platforms and backends. It features a plugin system that allows for dynamic module reloading at runtime, incorporates a just-in-time assembler for efficient runtime code generation, making it suitable for various architectures providing flexibility and extensibility to your projects.
Pre-Requisites:
- Visual Studio
- CMake and vcpkg.
Build Command:
./build.bat
Note: If you would like to contribute to this repository, feel free to send a pull request, and I will review your code. Also feel free to post about any problems that may arise in the issues section of the repository.