Software engineer in Connecticut. Evergreen Systems Specialist at Bibliomation Inc., contributing to open-source library software serving Connecticut's largest library consortium. B.S. Software Engineering (ASU), A.S. Computer Science & Mathematics (CT State Tunxis).
Open-source library system powering large-scale consortia. I contribute features, fixes, and documentation. Presenting on opt-in settings at the Evergreen Conference in April 2026.
My contributions: 3.11 · 3.12 · 3.13 · 3.14 · 3.15 · 3.16
I also manage the Bibliomation GitHub organization and developed the WordPress theme for biblio.org.
CLI tool to streamline commit message generation for Evergreen contributions.
I build retro arcade games using PICO-8 and Godot, and I've been actively participating in game jams.
Classic arcade-style vertical shooter. Features progressive difficulty, multiple obstacle types, and retro particle effects.
Spiritual sequel to Space 8. Features asteroids, comets, black holes with gravity physics, and mission-based progression. Created for Mini Jam 202: Power-up.
Data collection tool for wildlife researchers in Arizona, sponsored by Dr. Heather Bateman (ASU). Visit the Field Day Organization to learn more.
I enjoy writing and playing music—guitar and piano are my instruments of choice.









