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@leggettc18 leggettc18 commented Jan 28, 2026

Adds a Hint Tracker for Randomizer. Hints appear categorized after you see them in-game. Probably not done iterating on this but it's functional now so it can get some playtesting. Most of the changes I've got left in mind are aesthetic and QoL changes (such as options for the window background, expand/collapse all buttons) rather than functional ones, with the exception of an "OnHintDiscovered" type of hook where I might move some logic to determine whether to show certain categories of hints.

Also includes a new Rando tab in the save editor, which currently only houses the flag table for the "hint discovered" flags, but we can definitely put more stuff in there later.

Build Artifacts

Also implements the actual discovery process for gossip stone hints.
Hides hints from the hint tracker until they have been "discovered".
Not ultimately what I'll go with, but commiting until I come up
with something better. Especially the altar hints are kind of useless
in this format when you can't see the medallion/stone icons.

Also commented out the "IsDiscovered" check so I can easily see how they
all look, will re-enable that later.
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