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Language System Basis #6172
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Language System Basis #6172
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serprex
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Jan 19, 2026
serprex
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Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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Introduces the basis for a language system to allow the UI to be translated to any language and/or have the text changed by mods.
A lot of things would require more work but, for a proof of concept, this PR makes all randomizer trick names & descriptions translatable (currently not re-loadable at runtime as that would require deeper changes and this is already merge conflict hell every time a trick is touched).
The language change widget is currently not registered into the UI as it should probably be improved (and everything made re-loadable) before being accessible.
The system works by passing it a "translation path" which is resolved in the
.jsonincluding object indentation. If the resulting json object is a list of strings, instead of a string, they get concatenated (purely for organization/QoL).Build Artifacts