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EngineMachiner edited this page Jan 24, 2026 · 7 revisions

Kaleidoscopes

Polygon.lua returns a polygon with mirrored textures and Tile.lua returns sprites tiled together.

Morphing

Each script returns and shows a texture that morphs and the song background. The background can be changed by overriding the back layer of the builder.

Particles

Depth/Actors.lua is internal so you shouldn't be using it unless you're creating your custom particles script.

Tile

It does all the texture tiling and it's the default script set in the builders. Consider that using dynamic tiles in higher numbers could be very expensive.


  • Each script has different keys and values that are passed on by the builder input. This can be found in here.

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