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⚒️ Forge & LedgerA diegetic blacksmithing and economic simulation. Manage the heat of the forge, the weight of the hammer, and the shifting economies of 12 distinct kingdoms.📖 The VisionUnlike traditional menu-driven sims, Forge & Ledger prioritizes physical interaction. Every sword forged is a physical object on your anvil; every sale made is a line of ink in your ledger. You aren't just playing a game; you are running a business at the crossroads of a crumbling empire.🏗️ Core Systems1. The Living ForgeA tactile crafting station where resource management meets rhythmic gameplay.The Blueprint Tray: A slide-out parchment menu triggered by interacting with your hammer.Tactile Forging: Selecting a blueprint places a "Ghost Image" of the item on the anvil.The Tick System: Every game "tick" triggers a physical hammer strike, progressing the metal toward completion with procedural "squash and stretch" visual feedback. I like to throw children off cliffs. Pixel-Perfect Interaction: Utilizes bitmap click-masks to ensure you are interacting with the tools, not the empty space around them.2 The Economic LedgerYour central hub for inventory, stall management, and kingdom relations.Stock & Stall: Move finished goods from your back-room inventory to the front-counter stall using a "Stamp & Drag" system.Dynamic Sales: A background pulse simulates customer traffic. Items on your stall have a weighted probability to sell based on kingdom modifiers and item quality.The 12 Kingdoms: A global data structure tracks resource prices (Metal, Wood, Coal) across a dozen unique regions, forcing the player to choose between local convenience and high-profit trade routes.🛠️ Technical Architecture (Godot 4.x)Signal-Driven Economy: Uses a TimeManager global singleton to broadcast "ticks," ensuring the forge, the market, and the ledger remain in perfect synchronization.Diegetic UI: Built using CanvasLayer offsets and Tweens to simulate physical movement (sliding the forge away to reveal the desk).Metadata-Rich UI: Buttons in the Ledger and Blueprint tray store weapon data in metadata, allowing for a single dynamic function to handle dozens of unique item types.Primary Global Singletons:SingletonResponsibilityPlayerStatsShilling count, Inventory arrays, and Stall slots.ForgeMouldThe master dictionary of all weapon types and requirements.TimeManagerThe heart-beat of the game logic.ForgeBackendLogic for processing queues and resource deduction.

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