Skip to content
View BuyMyBeard's full-sized avatar

Block or report BuyMyBeard

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
BuyMyBeard/README.md

Welcome to BuyMyBeard's profile! πŸ‘‹

I’m a MontrΓ©al-based software developer with a strong focus on system design, technical ownership, and building tools and products that hold up over time. I enjoy working on projects where decisions matter and where I’m responsible for the long-term health of what I build.

Alongside professional work, I’m an active game developer with a deep interest in gameplay systems, tools, and technical problem-solving. I’ve participated in multiple game jams and personal projects over the years as a way to explore ideas and sharpen my understanding of interactive systems.

I’ve taken part in several game jams, including GMTK and Gamedev.js, and won the Gamedev.js 2023 Open-Source category, with the project featured on the GitHub Blog. All of my game projects are open-source and available here on GitHub.

πŸ› οΈ The tools I use

πŸ‘¨β€πŸ’» Programming languages

Dart TypeScript JavaScript C# Zig Rust C++ Java PHP GLSL HLSL/CG

🧰 Frameworks and libraries

Flutter Jest Riverpod PixiJS Phaser 3 Bootstrap React Native jQuery ASP.NET

πŸ—„οΈ Databases and cloud hosting

Firebase OVH Cloud GitHub Pages Azure MySQL

πŸ’» Software and tools

pnpm Unity Git Visual Studio Code Visual Studio WSL 2 Webpack ESLint Aseprite Blender

Stats πŸ“Š

From: 20 January 2026 - To: 27 January 2026

Total Time: 30 hrs 46 mins

C#                                 15 hrs 33 mins  β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–’β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘   50.36 %
C++                                12 hrs 10 mins  β–“β–“β–“β–“β–“β–“β–“β–“β–“β–“β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘   39.39 %
Markdown                           1 hr 58 mins    β–“β–’β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘   06.40 %
Blender                            22 mins         β–’β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘   01.19 %
JSON                               14 mins         β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘   00.77 %

Pinned Loading

  1. Neon-Souls Neon-Souls Public

    Integration project of the techniques de l'informatique program of Collège Lionel-Groulx

    C# 3

  2. Ratatime Ratatime Public

    2023 Gamedev.js jam submission and Open-Source challenge winner

    C# 10 2

  3. GhostWorld GhostWorld Public

    A native ghost world for deterministic raycast queries on interpolated transforms in Unity.

    C++ 21

  4. BMB_DSL BMB_DSL Public

    Syntax highlighting for the BuyMyBeard Dialogue System Language

    22 1

  5. pixi-physics pixi-physics Public

    Attempt at creating a physics engine plugin for pixijs

    TypeScript 5 1

  6. Homework-Havoc Homework-Havoc Public

    Ludum Dare 54 jam submission

    TypeScript