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Description
Hi,
I don't know if I'm supposed to ask questions here so feel free to delete if this is not intended.
Thanks for a great mod, it addresses another one of those issues that's bothered me with FS a long time. However I have a few questions.
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Would it be possible to exclude certain productions and/or animal shelters from expiring? For instance, I have a fermenting silo that only have a certain number of cycles and the major part of my grass would expire before being turned into silage. Also, TMR and straw for cows could potentially suffer the same thing. I know this isn't strictly realistic but I feel the situation would be too complex to manage otherwise.
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I often play on multifruit maps so there are a lot of fill types just listed as "Do not expire". If I go through this and put realistic times on stuff, can this be exported to another save? It would be a lot of work to do this for all my saves :-)
Again, thanks for making this excellent mod and I hope you find time to continue developing it.