You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Sep 12, 2023. It is now read-only.
The example project runs at vastly different speeds on different emulators. I suggest to make a global variable deltaTime available to all actor scripts so that every script that potentially updates something has the time difference to the last frame available (so movement can be time based). Calculating this in every script you need it for every update seems like a waste of ressources