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Network Breaking ChangeThis change will break backwards compatibility with networking code.This change will break backwards compatibility with networking code.clientenhancement
Description
I am wondering if the EMP weapon is too OP.
It looks like the upgrade 3 can do... 12,000 damage in one shot, seems excessive.
I am proposing 2 changes:
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Rebalance EMP damage, which is calculated on EMP wave count * damage count since each wave is a collision.
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Re-evalutate the color and appearance of each EMP level. Currently, it's hard to distinguish visually from the base and emp upgrade 1.
I would propose the following rebalance of damage:
- Base level: 2 waves, 1000 damage each, a blue-ish color, this doesn't change from the current level, but makes it look nicer.
- Upgrade 1: 3 waves, 1000 damage each, a greenish color to match the pickup. This decreases the damage from 6000(current) to 3000. Seems like a better step.
- Upgrade 2: 6 waves, 1000 damage each, a more magenta color to match the pickup. This significantly reduces the damage from 12,000 to 6000.
Thoughts?
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Network Breaking ChangeThis change will break backwards compatibility with networking code.This change will break backwards compatibility with networking code.clientenhancement