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Flixel animate branch
The latest commit as of writing this (42bfaf0)
Which target are you using?
X] Windows
[ ] Linux
[ ] Mac
Explain your issue
it's kinda difficult to explain
So... basically both character's position (placement and camera) doesn't really get inverted when it uses texture atlas
It used to invert pretty much everything (except the left and right poses) in pre-flixel animate as far i'm aware.
you can see it yourself in those two clips below
uhhhh.atlas.am.i.right.question.mark.mp4
(yeah idk. I have to move the camera just to able to see the opponent tweaking out)
wth.atlas.mp4
(I think the camera is the only thing that got inverted???)